![]() When underwater for real your diving mask limits your field of view and forces you to turn your head the way using a Rift headset does. Secondly, because wearing the Rift in concert with over-ear headphones generates a very similar experience to that of actual scuba diving. Firstly, because given the underwater setting it's pleasingly apt. It's a word so often used to describe all manner of videogames and Rift's effect but I'm using it here deliberately. ![]() ![]() Oculus Rift's contribution to the experience lies in the sense of immersion it can generate. In Narcosis that latter source of stress has, at least, been removed, but that fact becomes slightly less comforting when David Chen tells me they refer to the suit as a "walking coffin". In real life the pressure would be intense and any malfunction of your diving suit a matter of extreme urgency. Surviving further into the game, your character can also experience the titular narcosis - altered perception, hallucinations and so on – as a result of breathing under elevated pressure. There's a crate nearby from which I can salvage some more, although the return of clear vision doesn't stop me from immediately losing my bearings and falling into some kind of an abyss. While exploring my character I nearly run out of oxygen and the display becomes fuzzy and indistinct. The basic business of survival depletes your oxygen supply, while panic significantly hastens the process. The deep ocean is an alien landscape, its colours bleached and the darkness intense. ![]() What measures does he have to resort to to survive?" All that matters is this person's journey - physically and emotionally - to the surface. "There's some sort of catastrophe but we don't try to make it some conspiracy. "You're an operator on a deep sea energy lab basically an oil rig worker at the bottom of the ocean," says Chen. Vast underwater stalagmites suddenly rear up as they're caught in the glare of your suit's light, as do strange and hostile creatures which must be crept past. The atmosphere is one of claustrophobic tension as I try to follow an oil pipeline armed only with a flare gun and, I think, a diver's knife. "But we're definitely hoping for some moments of beauty." "The perception is that it's a horror game and that's cool," says David Chen, part of the development studio Honor Code. The game is an underwater survival story which demands the player manage his or her oxygen supply as they navigate the ocean depths when an incident leaves them stranded. The game ships for Xbox One in mid-April, with additional platforms to follow.Although not specifically an Oculus Rift game, it's hard to imagine playing Narcosis without the headset. ![]() The debut effort of Honor Code, Inc., Narcosis shipped on Steam, Oculus, and the Humble Store on March 28, 2017. Stranded on the seafloor with little light and few tools, an industrial diver takes desperate steps to surface before his oxygen - and sanity - give out. "Narcosis is one of the more recent VR horror games to come to PC in 2017, and as of right now it's one of the scariest! Watch as Senseless Streaming dives into (forgive me) this psychological horror game, with the highlight reel of the Narcosis walkthrough! ![]()
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